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Chapter 1
Discovering Blender
In This Chapter
Figuring out what Blender is and what it’s used for
Understanding how the current version of Blender is influenced by its past
Getting familiar with the Blender interface
I
n the world of 3D modeling and animation software, programs are usu-
ally expensive — like, thousands-of-dollars-and-maybe-an-arm expensive.
And there are some valid reasons for that cost. Software companies spend
millions of dollars and countless hours developing these programs. And the
large production companies that buy these programs for their staff make
enough money to afford the high cost, or they hire programmers and write
their own in-house software.
But what about you and me, the little guys? We are the ambitious dreamers
with big ideas, high motivation . . . and tight budgets. How can we bring our
ideas to life and our stories to screen, even if only on our own computer mon-
itors? Granted, we could shell out the cash (and hopefully keep our arms)
for the expensive programs that the pros use. But even then, animation is a
highly collaborative art, and it’s difficult to produce anything in a reasonable
amount of time without some help.
We need quality software and a strong community to work, grow, and evolve
with. Fortunately, Blender can provide us with both of these things. This
chapter is an introduction to Blender, its background, and its interface.
Getting to Know Blender
Blender is a free and open source 3D modeling and animation suite. Yikes!
What a mouthful, huh? Put simply, Blender is a computer graphics program
that allows you to produce high-quality still images and animations using
three-dimensional geometry. If you’ve seen an animated feature film or
watched a television show where they go behind the scenes and explain how
they made an actor look like he’s being chased by a giant monster although
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Sommario

Pagina 1 - Discovering Blender

Chapter 1Discovering BlenderIn This Chapter▶ Figuring out what Blender is and what it’s used for▶ Understanding how the current version of Blender is

Pagina 2

18Part I: Wrapping Your Brain Around Blender Figure 1-5: Creating a new area and then removing that area. Remove an areaCreate a new areaMaximizing a

Pagina 3

10Part I: Wrapping Your Brain Around Blender he’s really just standing in a big green room, you’ve seen what can be done with 3D computer graphics. In

Pagina 4 - Making Open Movies and Games

11 Chapter 1: Discovering BlenderEven though NaN went under, Blender had developed quite a strong com-munity, which was eager to find a way to keep it

Pagina 5 - Getting to Know the Interface

12Part I: Wrapping Your Brain Around Blender Making Open Movies and GamesOne cool thing about the programmers who write Blender is that many of them a

Pagina 6

13 Chapter 1: Discovering BlenderAnd even as I wrote parts of this second edition of Blender For Dummies, artists at the Blender Institute were finish

Pagina 7

14Part I: Wrapping Your Brain Around Blender Figure 1-2: The new and improved Blender splash image. Figure 1-3: The default Blender interface. 05_97

Pagina 8 - Splitting and removing areas

15 Chapter 1: Discovering BlenderAn interface that stays out of your wayThe first thing to understand about Blender’s interface is its basic organiza-

Pagina 9

16Part I: Wrapping Your Brain Around Blender At first, working in a nonblocking, nonmodal interface may seem to be really restrictive. How do you se

Pagina 10 - Maximizing an area

17 Chapter 1: Discovering BlenderIf you want to remove an area, the process is similar. Rather than splitting an area in two, you’re joining two areas

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