Chapter 1 Building Great iOS GamesIn This Chapter▶ Getting your mind on the game developer track▶ Discovering the features that make for a good game▶
18Part I: Getting Started ✓ Lots of pencils, of various grades ✓ Some paper ✓ Some friends to “play” your paper game ✓ Patience, a good idea, and a s
19 Chapter 1: Building Great iOS Games Figure 1-4: Sketches of the game’s movement mechanics. Traffic iPad vs. iPhoneiPhone iPadGRB GRBGRB 3. Add the
20Part I: Getting Started Figure 1-5: The initial prototype of the main menu. Moving through TrafficThe process of prototyping your game on paper giv
21 Chapter 1: Building Great iOS GamesDistilling the ingredients of funThere’s no secret formula, ingredient, or blueprint for making your games fun.
22Part I: Getting Started Encouraging patterns of playPlay your game (and have others play it) enough that you can pick out pat-terns of play. Then bu
23 Chapter 1: Building Great iOS Games Get your game out to other people: Show it to your friends, show it to strang-ers, and eventually, you need to
24Part I: Getting Started 05_599105-ch01.indd 2405_599105-ch01.indd 24 10/11/10 10:50 AM10/11/10 10:50 AM
10Part I: Getting Started Figuring Out What a User Wants from an iPhone GameThink about a typical weekday — it’s 8 a.m., and you’re waiting for your t
11 Chapter 1: Building Great iOS Games People play their iPhone games in potentially loud, bright, and distracting environments while they wait for s
12Part I: Getting Started Noting the Features of Good GamesFigure 1-1 shows the final version of the Traffic game you develop throughout this book. Th
13 Chapter 1: Building Great iOS GamesDevice-guided designOne of the keys to creating a great iOS application is to take advantage of the functionalit
14Part I: Getting Started ✓ Tracking multiple screen touches: Because people use their fingers, rather than a mouse, to select and manipulate objects
15 Chapter 1: Building Great iOS Games ✓ Happy players feel in control. A lot of the fun in computer games is found in the pleasure of taking and mani
16Part I: Getting Started Beginning with an ideaGame designs don’t just spring into existence, fully formed. Game design is an organic process involvi
17 Chapter 1: Building Great iOS GamesWe didn’t want Traffic to be just another line-drawing game, so we brain-stormed further — striking upon the ide
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